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The playable world in EQN was hundreds of feet deep in any given location, so players could dig down and discover hidden caverns, temples, and all sorts of secrets.
The depths of Norrath could be procedurally generated, and while player-created tunnels could be permanent, world events such as earthquakes could collapse them and new content will be left waiting to be discovered.
Dynamic AI like this example was planned to be present throughout EQ Next, which meant the world was continuously changing based on the actions of individual players as well as collective groups of players.
Server-wide Public Quests that can take months of real time to complete and have a permanent impact on that server's version of Norrath.
Ever Quest Next was going to be a complete reimagining of the world of Norrath both physically and in terms of lore.
Many characters, locations, items, and lore were to feel familiar to players of previous games in the franchise, but there were also going to be many changes and brand new discoveries.
After many years in development, the game was cancelled on March 11, 2016 via an announcement from Daybreak Game Company president Russell Shanks.
Ever Quest Next's former Director of Development, Dave Georgeson, referred to these key features as the four "holy grails" that would bring innovation to the MMO genre that were never possible before.
Each class also had their own innate class-based abilities such the warriors' "leap" (pounce attack) or the wizards' "flash" (short distance teleport).Instead, players progressed through the class system similar to job systems found in some RPGs.Eight classes were to be available to choose from during character creation and around thirty-two more were planned to found within the game through quest rewards, loot, raids, etc.Players could potentially help or impede the progress of the city's construction by building walls, clearing nearby forests of goblins, or protecting miners from the dangers found below the city.Through the progression of the story, new quests would be introduced based on what players had done on that server's version of the Rallying Call.